/*
 * Globals.cpp
 *
 *  Created on: Jan 1, 2014
 *      Author: nick
 */

#include "MapperGlobals.h"

//The surfaces
SDL_Surface *dot = NULL;
SDL_Surface *screen = NULL;
SDL_Surface *tileSheet = NULL;

//Sprite from the tile sheet
SDL_Rect clips[ TILE_SPRITES ];

//The event structure
SDL_Event event;

SDL_Rect menu = { SCREEN_WIDTH - ( 2 * TILE_WIDTH ), 0, SCREEN_WIDTH, SCREEN_HEIGHT };

//The camera
//Camera camera = { 0, 0, SCREEN_WIDTH - ( 2 * TILE_WIDTH ), SCREEN_HEIGHT };

